Closed GoogleCodeExporter closed 9 years ago
Original comment by dbarashev
on 3 Apr 2009 at 11:55
I looked at this, was a bit confusing since it saves correctly and only
triggers when
Unit is 0. It seems that when the project is loaded from file, in
AllocationTagHandler, it manually checks if the value is 0 and sets it to 100 :
// if no load is specified I assume 100% load
// this should only be the case if old files
// were loaded.
if (load == 0) {
load = 100;
}
Arbitrarily changing saved data on load seems like a bad idea, I uploaded a
patch to
the patch tracker on sourceforge that removes this "feature".
Original comment by mjdra...@gmail.com
on 13 May 2009 at 11:15
This issue was closed by revision d4be9e2babf8.
Original comment by maarten....@gmail.com
on 16 Apr 2011 at 12:24
Original comment by dbarashev
on 17 Apr 2011 at 11:18
Original comment by dbarashev
on 27 Nov 2011 at 7:56
Original comment by dbarashev
on 22 Sep 2014 at 12:19
Original issue reported on code.google.com by
dbarashev
on 3 Apr 2009 at 11:55