Open Dr-WeiAL opened 1 week ago
Configs in server are global limitations. Also the stamina consumptions of server config are just least values, it make no effects on actual value when consumption which is set on client is larger than server one.
Client config includes just only client settings such as about gui, and controls. These setting should not be in server setting.
Or, what you wanted to say was other things?
When I set Fast Run to 25 on the server side and 0 on the client side, the client can run all the time without consuming Stamina This clearly doesn't take precedence over server-side settings, and I don't seem to be the only one reporting this type of problem.
I don't think settings like Stamina consumption should be in the client settings, but only in the server side
Also to add, my used stamina is configured with Paraglider
Ah, recently an issue of synchronization of Limitations was reported with 1.20.1
So this may be the cause of that problem.
I don't think settings like Stamina consumption should be in the client settings, but only in the server side
In fact I can agree this opinion but some players want change these values for each players in multiplayer game. On the other hand, other players want to modify client behavior from server Limitation is a kind of desperate solutions for this problem. I hope for your understanding.
Well, it's good to find out what the problem is.
Summary As the title says, there is a lot of configuration in parcool-client.toml that looks like it should be in parcool-server.toml.
Running Environment
Detail There are too many, for example Stamina related configurations that should not be in the client, and the consumption rate modified in the client will ignore the configurations in server
Additional Data
![image](https://github.com/alRex-U/ParCool/assets/47446553/22d6606b-fb77-4689-a252-8ac0b4f7a132)