Summary
The math is incorrect for the third-person model, it works when the camera is looking horizontally but not when it is looking upwards or downwards.
Running Environment
Minecraft Version: 1.18.2
ParCool Version: 1.0.1.0
Forge Version (optional): 40.1.73
Detail
The larger the pitch value is, the less the animation has an effect. This effect is easiest to see when you are doing a front flip but it happens with all third-person animations.
Additional Data
It is correct when camera pitch = 0 degrees.
It is incorrect when camera pitch = 90 or -90 degrees, it doesn't look like I am spinning.
Summary The math is incorrect for the third-person model, it works when the camera is looking horizontally but not when it is looking upwards or downwards.
Running Environment
Detail The larger the pitch value is, the less the animation has an effect. This effect is easiest to see when you are doing a front flip but it happens with all third-person animations.
Additional Data It is correct when camera pitch = 0 degrees.
It is incorrect when camera pitch = 90 or -90 degrees, it doesn't look like I am spinning.