alainbryden / bitburner-scripts

My own scripts for playing bitburner
MIT License
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Autopilot destroy bitnode bug #307

Closed samohtGTO closed 8 months ago

samohtGTO commented 1 year ago

when the autopilot tries to destroy the bitnode it hasnt done the required backdoors

alainbryden commented 1 year ago

Going to need more details or a save to reproduce. I haven't seen an issue here.

Note that there is currently a bug in the game itself that doesn't run callback scripts after a BN is destroyed, but the way you worded this suggests you saw something different.

alainbryden commented 1 year ago

Discussed on iscord - not our bug

samohtGTO commented 1 year ago

i asked it in dizzy and got the answer to the bug it just randomly happen that after i stoped and run the backdoors script it worked

alainbryden commented 1 year ago

Leaving this open until I remember exactly what code gets admin rights on WD, it's not clear here, but it is a requirement.

samohtGTO commented 1 year ago

it might be just a bug where it didnt had enough ram to execute it

alainbryden commented 1 year ago

it might be just a bug where it didnt had enough ram to execute it

Maybe, if one only got SF 4.1 but moved on to other BNs without 4.3 - all singularity scripts would then cost 16x as much.

That said, it's hard to imagine getting to the end of the Bitnode (ready to destroy) without having naturally purchased enough home RAM to run whatever you want.