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blog/frame-analysis-minecraftrtx #14

Open utterances-bot opened 1 year ago

utterances-bot commented 1 year ago

Frame Analysis - Minecraft RTX Beta

Alain Galvan is a Graphics Software Engineer, here's his personal portfolio focused on 🔺 Computer Graphics Design / Engineering.

https://alain.xyz/

VigneshMohan1698 commented 1 year ago

Hello. Do you have any references or samples on how the Irradiance caching part is done? Is there a reason to even do it, since with the DXR pipeline I can always shoot rays out from the vertex hit position and ask for Radiance coming from that part to calculate total light input.