Open utterances-bot opened 9 months ago
Impressive workMay I inquire about your approach to capturing frames in these games? I am interested in attempting something similar. I am aware that tools like Renderdoc and Intel GPA have the capability to inject DLLs through global hooking. However, I've encountered situations where these methods prove ineffective in certain games. If you could share any insights or advice, I would greatly appreciate it. Thank you.
No analysis on its post process pipeline? This game has some of the most vibrant and creative usage of lighting that would prove challenging for the industry standard ACES color management. I wonder how the developers work around it.
Frame Analysis - Control
A review of the rendering architecture of Control, reviewing their ray tracer, rendering architecture, and technical art direction.
https://alain.xyz/blog/frame-analysis-control