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blog/frame-analysis-mk11 #5

Open utterances-bot opened 4 years ago

utterances-bot commented 4 years ago

Frame Analysis - Mortal Kombat 11

Alain Galván is an Engineer @ Marmoset.co, here's his personal portfolio focused on 🛆 Computer Graphics, 🎨 Art & 🎹🎸 Audio Design/Engineering.

https://alain.xyz/

dahauns commented 4 years ago

I'd really be interested in an analysis of Control/Northlight, actually without raytracing.
There's a quite an amount of analysis (including great material from Remedy themselves) with an emphasis on RTX. But there's not much recent stuff on their "traditional" renderer, which I find - especially the whole GI system - equally impressive, maybe even more so regarding the technical limitations. (The last detailed info is from the Quantum Break days and almost 5 years old...)

alaingalvan commented 4 years ago

Wow, didn't know Remedy made another title after Alan Wake! Loved that game, need to try Control and Quantum Break, thanks. 😁

So it looks like Control's RTX implementation focuses on ray traced reflections and shadows, which is a fairly easy addition to add to an existing raster based renderer. I would guess their GI system uses some variant of Interactive Indirect Illumination Using Voxel Cone Tracing, but I need to take a closer look to be sure.