Open utterances-bot opened 4 years ago
I'd really be interested in an analysis of Control/Northlight, actually without raytracing.
There's a quite an amount of analysis (including great material from Remedy themselves) with an emphasis on RTX. But there's not much recent stuff on their "traditional" renderer, which I find - especially the whole GI system - equally impressive, maybe even more so regarding the technical limitations. (The last detailed info is from the Quantum Break days and almost 5 years old...)
Wow, didn't know Remedy made another title after Alan Wake! Loved that game, need to try Control and Quantum Break, thanks. 😁
So it looks like Control's RTX implementation focuses on ray traced reflections and shadows, which is a fairly easy addition to add to an existing raster based renderer. I would guess their GI system uses some variant of Interactive Indirect Illumination Using Voxel Cone Tracing, but I need to take a closer look to be sure.
Frame Analysis - Mortal Kombat 11
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