Closed tajmone closed 2 years ago
I think your suggestions are all valid and good. Agree also on pointing directly to the "VISITS Statement" is good.
As to the rational for only showing AGAIN
in brief mode, as there is no brief mode built in I presume you mean with a Visits set so full descriptions are not shown every time. Or do you mean "only when the full description is not shown"?
I believe there is/was no precise reasoning for that decsion, perhaps just a feeling that with only the heading the player might need another clue on where they are, or have been before, as when the full description is given it in itself could be enough for the player to recognize it.
But if there are, more valid, reasonings for some particular behaviour, I'm not against considering them.
As to the rational for only showing
AGAIN
in brief mode, as there is no brief mode built in I presume you mean with aVisits
set so full descriptions are not shown every time. Or do you mean "only when the full description is not shown"?
Well, I think we should introduce in the documentation the terms brief/verbose as a way to describe the effects of Visits
on the actual game session, after all these terms describe the actual behaviour in a way that most IF players will understand. Introducing these two terms (quoted or otherwise) would simplify any discussions about the Visits
statement and its effects on the AGAIN
message (which is only shown in "brief" mode).
I believe there is/was no precise reasoning for that decsion, perhaps just a feeling that with only the heading the player might need another clue on where they are, or have been before, as when the full description is given it in itself could be enough for the player to recognize it.
But if there are, more valid, reasonings for some particular behaviour, I'm not against considering them.
Sounds reasonable to me, after all authors can simply disable the feature by defining AGAIN
as a null string if they don't like it. Also, there's room for interactive behaviour there, since MESSAGEs allow conditional code.
I haven't really given this much thought, for it's a feature I haven't used much. The only argument I can envision here is that some users might wish that the AGAIN
text is shown every time the player returns to an already visited room, since this can't be currently enforced. But this argument is just as good as the original one in favour of only showing it in brief mode, so it's nothing more than a consideration on my side.
So far, I noticed that all (or most) of the ALAN libraries I've come across define AGAIN
as a null string by default. I have no idea if this was done based on the preferences of library authors or because that's what most ALAN authors desired.
Since no one ever complained about the default behaviour, I'm in favour of leaving it as it, unless some authors start to ask for it to be tweaked.
@thoni56, I took the liberty to amend the text in those two sections without going through a PR, since we agreed on them and they involved minor text tweaks.
I hope it's OK with you.
In App. C: Run-Time Messages, improve documentation of the
AGAIN
Run-Time MESSAGE. It currently reads:Actually, it's only shown in "brief mode", i.e. when
VISITS
is set to a non-zero value. This should be clarified. The text does mention that it can be controlled via "heVisits
statement", but it's worth saying it explicitly.Instead of providing an XRef to the Special Statements section, we should reference the VISITS Statement section directly, so that the player doesn't have to scroll all the way down to find it. We could also keep both ( Special Statements » VISITS Statement), but in this context it's only the latter that really matters.
Also, the VISITS Statement section doesn't mention that in brief modality the
AGAIN
Run-Time MESSAGE is shown after the location name. So we should mention it in this section too — possibly also explaining why theAGAIN
MESSAGE is only shown in brief mode and not in verbose mode.@thoni56, what is the rationale for showing the
AGAIN
text only in brief mode?Hopefully, these small improvements shall clarify to the reader the connection between the
VISITS
statement and theAGAIN
message, which are currently rather obscure.