Open alanrodriguezdotme opened 8 months ago
Possibly addressed with b47efcc
From Discord: The jittery is a mismatch(?) between your physics updates and your 3D updates. This video explains it well I believe: https://youtu.be/yGhfUcPjXuE?si=gBDY7VUFqBMW5FJ1
Seems to be a performance issue, as a smaller viewport makes driving less jittery. Maybe set max size for <Canvas />
?
Trees seem to be unaffected. Might be due to using
useFrame
?