Also implementing auto-casting of add and mul when mixing convertible types, so you don't have to write + 1.gi32 and can instead just write + 1. Currently implemented with generics to convert any type as needed, but may switch that to just i64 and f64 where appropriate to prevent auto-casting of GPU types into each other in potentially unpredictable ways.
Also implementing auto-casting of
add
andmul
when mixing convertible types, so you don't have to write+ 1.gi32
and can instead just write+ 1
. Currently implemented with generics to convert any type as needed, but may switch that to justi64
andf64
where appropriate to prevent auto-casting of GPU types into each other in potentially unpredictable ways.