Closed khlling closed 2 years ago
Hi, @khlling ! I know this problem, I forgot to update this, I will fix it later.
On android, react-native-gesture-handle needs to wrap the Animate.View to change the transparency.
(But It's already late at night here or I'll fix this.:)
Hi @alantoa,
Thanks for the quick response! Look forward to the update. I have a couple of contributions that I think would help with extensibility of the module, which I will PR soon. :)
@khlling Hi, thank you! Waiting for your PRs
@khlling Hi, I have updated the code, fix this bug. Now you can try it! And I'm using m1 pro chip, so I have to upgrade example android sdk etc.(Performance testing suggests in production)
@alantoa I also have a m1 pro. Just tried it out, looks like it's working as expected! 👍
@khlling Hi, thank you! Waiting for your PRs
What do you use for your semantic git commit messages? I'll follow your style. Do you use a plugin?
@khlling Hi! Preferably the Angular commit. Thank you!
Hi @alantoa, can you provide me collaborator access or allow general creation of branches/pushing access please. Thanls!
@khlling Hi, I have added, you check it!
Firstly, I found this module from your react-native-awesome-slider. I've taken some time to look through the source code and example. It's great, using reanimated v2 for this kind of animation work is the way forward.
Whilst testing the example on an Android emulator I found that there is inconsistency between when
singleTapHandler
anddoubleTapHandler
when is fired. For example adding console.logs:If I tap the play button once:
This is only one scenario I've observed but "doubleTapHandler, onStart'" is never logged out in all cases so you can never go 10s forward or backwards. Strangely this problem does not appear on the iOS simulator so my suspicion is that it might be to do with react-native-gesture-handler and its Android integration but I can't be sure as this module uses the v1 and the v2 changes are substantial (I noticed that you have v2 as on your todo).
Long story short have you seen this issue before and do you know what might be causing it?