alanwnl / iphonewavefrontloader

Automatically exported from code.google.com/p/iphonewavefrontloader
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blender exported OBJ files have incorrect texturing #19

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Use the attached OBJ file myREye.obj and myREye.mtl along with the attached 
png files.
2. Replace GLViewController.m with the one in attached file so only the 
concerned OBJ is 
displayed.
3. Replace OpenGLWaveFrontObject.m (minor differences - do diff -rb with the 
original file)

What is the expected output? What do you see instead?
1. The bender output is the expected output - you can see it in 
OBJ-render-in-blender.jpg in 
the attachment.
2. The actual output is OBJ-in-iphone-simulator.jpg and 
OBJ-iphone-simulator-closeup.jpg 
(closeup of the same)

What version of the product are you using? On what operating system?
svn download on April 20, 2010 using MAC OS X (Snow Leopard)

Please provide any additional information below
Look at attached file "Wavefront-display-problem.tar.gz" for all details.

Original issue reported on code.google.com by john_...@yahoo.com on 20 Apr 2010 at 11:42

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