albertpumarola / D-NeRF

MIT License
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blender projects for the datasets #3

Open SeanGuo063 opened 3 years ago

SeanGuo063 commented 3 years ago

Hi, this is a really great work on dynamic scenes! The datasets you provided are really cool and I believe they are generated using blender, right? Can you share the blender project files you used to generate these datasets, as I am really interested to explore some other scenarios of dynamic scenes. Thank you very much!

robot0321 commented 3 years ago

if you check the blend files from NeRF dataset, you can control the scene using 'Controlpanel' by adjusting the value of 'Location Z'. I'm also a newbie in Blender, but I guess it is easy to generate other dynamic scenes.

ankitatiisc commented 2 years ago

Is there any update on this issue ?

azzarelli commented 1 year ago

I modified the 360 script to extract data as a singular transforms.json file + render accompanying images (script). Can be easily modified to be reformatted as D-NeRF...

anish-bhattacharya commented 1 year ago

The lego.blend file is available from the original nerf dataset, and if you can adjust the lego builder's bucket arm position via editing the Z Location parameter of the object _ControlpanelArm. Around 10.0 is low and around 4.0 is high. If using python, do:

bpy.ops.wm.open_mainfile(filepath=blendfilepath)
obj = bpy.data.objects.get('Controlpanel_Arm')
obj.location.z = 10.0 # low position
bpy.ops.wm.save_mainfile()

then re-render your scene.

I wish we had access to the other blender files (bouncing_balls, etc) that were used in D-NeRF. Has anyone found them? @albertpumarola