albertz / openlierox

OpenLieroX - Liero clone / Worms realtime / 2D shooter
http://openlierox.net
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Higher resolution support #468

Open albertz opened 13 years ago

albertz commented 13 years ago

Converted from SourceForge issue 2912820, submitted by gab20

It would be nice if OLX support at least 800x600 res. That would make the graphics clear and also more stuff can appear in the screen.

I know this shouldn't be easy to make but it would be great.

albertz commented 13 years ago

Submitted by pelya

Yeah, we are thinking of that - it's not that hard to implement actually, but we'll have to resize frontend, and we'll have to force 640x480 for LX56 games.

albertz commented 13 years ago

Submitted by gab20

Force 640x480 res for LX56? But changing the resolution won't make any difference in the game. I don't understand.

And yes, if you don't resize frontend, things will just get messed up.

albertz commented 13 years ago

Submitted by pelya

It will make the difference: ppl who use newer OLX will see more gamescreen around them, it will be an advantage over LX56 users, and our precious community which uses LX56 till now will whine that we "ruined the game" once more. I guess the resolution will stay 800x600 or whatever you'll choose in options, but your field of view will be cropped, when you're playing on LX56 server. Anyway, we'll do that after Albert imports Gusanos mod engine into OLX, and after I'll finish my new network engine, so expect this no earlier than 3 months - we'll have to also poke our GUI designers to update frontend. We may just scale current GUI to 800x600 though :P cause I and DC have to finish new skinned GUI engine which we're almost abandoned.

albertz commented 13 years ago

Submitted by albertzeyer

Is this about the resolution or the viewport size? That are two different things.

I think gab20 really means the resolution here. And that of course doesn't give an advantage over LX56 because the viewport would be the same.

Anyway, we would need higher resolution graphics for everything and we don't have those. The modder community would have to create them first.

Btw., there is the video post processor which can do that already kind of. It uses algorithms like Scale2x so you have a 1280x960 resolution (but you need a fast PC for that).

albertz commented 13 years ago

Submitted by pelya

Nah, bigger graphics will take years to do (for all mods and wormskins? or just GUI frontend?), so I guess bigger resolution will mean that you can see more map around you. Or we can scale existing graphics with Scale2x algo which does not blur image, but it will limit us to 1280 resolution.

We already have bigger skin support, but it's kinda unannounced to community, so we don't have any till now. BTW skins could use more frames, not just 3 frames for walking, also different frames for jumping and taking damage for example.

daurnimator commented 9 years ago

With a 'retina' screen (i.e. 4K res, 15inch physical size), playing in a window is tiny!

Could there at least be 2x, 4x and 8x scaling options?