Open albertz opened 13 years ago
Submitted by tafka
Any comments on this?
Submitted by albertzeyer
(Don't put priority so high. :) Everything >5 means that this is an absolut blocker for the next release, thus really important.)
To the feature:
I am not sure if that should be implemented as a new gamemode. I think the gamemode TeamDeathmatch is just fine already. It's just a matter of the score counting.
Your idea could be implemented using the dedicated scripts for example, something similar to the ranking scripts but for teams.
Or we could implement this directly in OLX, for example in the lobby.
Submitted by pelya
You're describing here Team Arena gamemode that we had as preset for dedicated server for ages, 'till I removed it three weeks ago 'cause noone played it. I can add it back, though the question remains- will anyone play it? You have to set up ded server for that, and that's a mess for random player.
Submitted by albertzeyer
What? You removed it explicitly? I thought it was removed because of the introduction of the new game mode interface and was just not implemented.
Team Deatchmatch is very often played and very popular. (Or do you mean something different with Team Arena?)
Btw., there is even a blocking bug report about that (about missing game modes).
One specific suggestion for team deathmatch scoring:
Converted from SourceForge issue 2628389, submitted by tafka
[B]Before game[/B] Lives are set to 0 or 1 or smth small, Type set to deathmatch 2 or so Teamgame, preferrably 4 vs 4 or 3 vs 3 at least, works for 2 vs 2 too. Either time limit or wins limit to be set. Map preferrably small for less camp and all.
[B]In-game[/B] Everyone has 0 lives, both teams try to kill the members of other team. The one to have survivors left is the winner.
[B]Scores[/B] Each player gets a kill and dead as normally, but the game is about team wins. Winning a round will give the team 1 point, the game is over after a certain time or if a certain number of points is gathered, 10 or so.