Open albertz opened 13 years ago
Submitted by albertzeyer
I would be very carefull on such a feature. At least I would also add something like not moved more than 10 pixels or so. And of course not set to away. And only in (team) death match. And probably a lot more conditions.
Also, if the other people are camping/hiding somewhere, you would get damage for that, so you gain the absolute opposite.
Perhaps more sensefull is something similar like in Worms: Sudden Death. If that is activated, the health is decreasing (5 healthpoints per second or so) for everybody in the last two minutes (if I remember it correctly).
Or again something different (that would change a bit the gameplay): Just make it dependend on how much you moved lately (e.g. absolute distance from now to last 20 seconds or so).
Converted from SourceForge issue 2676386, submitted by dark_charlie
When the player hasn't been damaged for a while or hasn't taken any damage, consider that as camping and start injuring the player to force him to join the battle.