albertz / openlierox

OpenLieroX - Liero clone / Worms realtime / 2D shooter
http://openlierox.net
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License? #790

Open kozross opened 9 years ago

kozross commented 9 years ago

As I understand it, the license file there covers libraries. Is it your intent that the whole game is licensed under the LGPL?

pelya commented 9 years ago

Yes, that was the intent, you may take any part of the code and make a shared library from it, then use it in your closed-source project, as long as you publish modifications to this library. On Aug 11, 2015 12:34 AM, "Koz Ross" notifications@github.com wrote:

As I understand it, the license file there covers libraries. Is it your intent that the whole game is licensed under the LGPL?

— Reply to this email directly or view it on GitHub https://github.com/albertz/openlierox/issues/790.

kozross commented 9 years ago

What about assets?

albertz commented 9 years ago

The in-game pictures, levels, sounds, etc are not covered and the situation is unclear. Some of it was created by the original LieroX author Jason Boettcher. As he released LieroX under zlib, I guess this also applies to the assets created by him. Some of the assets might have been copied from the original Liero. Most of the levels and their graphics have been created by the community and it's not really possible find out where they got their data from.

We tried to get OLX into Debian once and this unclear situation was the reason it was not accepted. You might still find the discussion in their mailing list archive. Also here and here. However, this also cannot really be resolved. One solution was to try to select a subset of the levels or so, but even this was too hard and nobody cared enough to start this. Also, (O)LX without most of the mods and levels isn't really the same game. And you need the levels etc to play with other people online. But OLX would download the levels then automatically if they are missing.

The menu graphics were created by our team and are fine.