Open knzgage opened 4 years ago
Saw that the initial code for this has been published, but noticed a few issues:
Still needs to handle bounds -If wormholes are active then the player should be teleported to a random spot (in glossary) -Otherwise you can loop around the map (acceptance criteria)
If you move multiple spots you should visit every celestial point in-between in-case you hit something that stops you from moving further as currently you just teleport which also won't properly handle visibility.
If anything is unclear I can elaborate further.
Bound handling still isn't working properly, moving back to review.
sorry forgot to push
Added arrow key support! And s
for sensors. Mostly just because I was tired of clicking when testing the map :) Runs the same code as the buttons do so hopefully doesn't cause any problems.
Story: As a player, I want to be able to move my spacecraft 0, 90, 180 or 270 degrees, and a specific distance from my current position so I can visit celestial points in the game space.