It looks like that when we construct the global system from each triangular element we start from the vertex on the right angle and carry on counter clockwise. However the vertices we get in the .obj files from Blender start on some other vertex. Does this matter?
If so look at cyclically permuting the parsed faces we get back from the parser
It looks like that when we construct the global system from each triangular element we start from the vertex on the right angle and carry on counter clockwise. However the vertices we get in the
.obj
files from Blender start on some other vertex. Does this matter?If so look at cyclically permuting the parsed faces we get back from the parser