Closed Octopork closed 5 years ago
I've added two config options - one for a global range and one for a per-tier range. Per-metal range seems too specific, and since you can already configure the tiers of all the metals that can be forged, that should be sufficient.
Current implementation of the forging mini game can be a quite unforgiving when it comes to hitting the target indicator. I've had a couple of cases in testing where i may end up only a few pixels off, coupled with having to reheat the metal constantly the game gets tedious very quickly.
A possible solution could be to make this a target range rather than value. While a global option would be easiest to implement a per material setting could add some more depth by making early game materials like copper and bronze easy to work with and higher tier materials much harder to forge.