Closed Dir7y closed 5 years ago
If you are using the forceEnabledMetals
config option, it expects a material name as registered with Tinker's Construct. (Not an item registry name) It doesn't do anything except force Tinker's Forging to enable the material provided that it already exists and is registered with TiCon.
As for the other concern, it'd help to know exactly where the problem is. Can you see items made from those materials? Is the recipe empty in JEI because there are no valid inputs (i.e. no ingotPlatinum
?) Are the items added but the recipe invisible?
ah, that explains why nothing I did effected anything all the material tool/armor components show up, along with jei recipes, but the ingots to create the items do not show up for example, working recipe has two ingots to one pickaxe head, but the non functioning recipes have a pickaxe head and leave the ingot slot empty I’ll take a screenshot when I get off work It’s strange though, the basic materials like copper, tin, etc work, even with thermal variants, all except the uniques that are added by thermal
Is the input empty? Or is it an empty ore dict? (Those are two different things)
ingotPlatinum
), and there are no valid items for that name.Basically, Tinker's Forging will create recipes that accept ingot[Material]
as the input. Make sure that the relevant ingots have those ore dictionary names. (There's a config option in AlcatrazCore that will allow you to see ore dictionary names as part of the item tooltip, if they are missing try adding them via craft tweaker, that should solve the issue if I'm understanding correctly)
inputs empty, ingots that would normally be used are not able to be placed in the furnace I’ll try removing the ordict and setting it again in a script
oredicts are applied by default, but checked out other materials part recipes, some just dont even register, while others do, just without input items tried putting it in a forge, doesnt allow being placed in the slots gonna force material heat in my script and see if that lets it register
If it's not getting picked up by the furnace, that means it is missing the heat capability, which again indicates that the ore dictionary name is not present. Have you verified that ingot[Material]
exists, and it is using the same material name as the material registered with Tinker's Construct?
It may also be a problem of which mods load first.
they all have valid oredicts, and adding heating didn't do anything other than allow the ingot to be heated I'll try loading tinkers before
realized in order to change load order I would have to download the source, change the name to ztinkersforging, and compile, correct?
Add "after:thermalfoundation;" to the end of https://github.com/alcatrazEscapee/tinkers-forging/blob/94a1f0d5d29beb578b63e76545da35aa973ea7e0/src/main/java/com/alcatrazescapee/tinkersforging/TinkersForging.java#L53
source isn't buildable, keep getting this error when building both the modified and unmodified versions
Just remove the jar signing task
said it was missing other files so I added the core src too, but that doesnt fix much tried gradlew build --continue and gradlew assemble, but they dont skip the errors do I gotta add all possible mods or am I missing something? also noticed ingame that missing recipes wasnt just restricted to the mentioned materials, but pickaxe heads as a whole
Ugh, this is where I learn my dependency management is crap and undocumented. Adventurers Toolbox and Guide API I think I both have in ./libs
instead of importing via gradle
new set of errors, this time from thaum
Nothing I've ever seen before
nothing I’ve been trying has worked, I don’t think I can compile this could you clean up dependencies sometime, so others can alter the mod?
Doubtful - all my time recently has been taken up with either TFC development or porting stuff to 1.14. I'm not eager to get back into development for Tinker's Forging short of a 1.14 port, which will likely involve ripping those dependencies out anyway.
thanks for the info then, I’ll try removing toolbox compat
almost all materials register, except platinum, signalum, enderium, and lumium recipes for the heads show up, but they have no ingots as a valid input side question: is there documentation anywhere on adding materials manually through the configuration file? can’t seem to get it to work, tried modid:item:meta, modid:item@meta, and modid:item;meta, but none seem to work latest mod builds