aldehir / ut2004-patches

QoL patches for UT2004.
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Dedicated server crashes after it finishes loading #7

Closed NOOTLORD closed 10 months ago

NOOTLORD commented 11 months ago

Bug: the dedicated server will crash once its get past it startup phase and is ready to receive connections, this issue does not happen when using a listen aka peer to peer server. (Turning the LAN server option on or off made no change either)

Release used: v3369.1-alpha-8

How to reproduce: Start UT2004 hit host game and choose the dedicated option, it will appear to load fine at first but once it gets to the following line: Log: Startup time: x.xx seconds the server crashes with the following log entry's:

Critical: EnforceTickRate Critical: MainLoop Critical: FMallocWindows::Free Critical: FMallocWindows::Realloc Critical: 1090F561 0 FArray Critical: FArray::Realloc Critical: 0*2 Critical: FMallocWindows::Free Exit: Executing UObject::StaticShutdownAfterError Exit: Exiting.

(Attached the log file as well, with or without mods the same crash behavior happens)

server.log

aldehir commented 11 months ago

I will need to package UCC.exe to support the dedicated server.