Open kernaltrap8 opened 8 months ago
Try adding the following web command to the file: /dev_hdd0/tmp/wm_ingame/BLUS30487.bat
/vshplugin.ps3mapi?load_slot=6&prx=/dev_hdd0/tmp/ghwor_plugin.sprx
Alternatively you can use the following script in: /dev_hdd0/ingame.bat
if titleid BLUS30487
/vshplugin.ps3mapi?load_slot=6&prx=/dev_hdd0/tmp/ghwor_plugin.sprx
end if
NOTE: I haven't verified these scripts, but they are supposed to load your SPRX automatically when the game is loaded.
Try adding the following web command to the file:
/dev_hdd0/tmp/wm_ingame/BLUS30487.bat
/vshplugin.ps3mapi?load_slot=6&prx=/dev_hdd0/tmp/ghwor_plugin.sprx
Alternatively you can use the following script in:
/dev_hdd0/ingame.bat
if titleid BLUS30487 /vshplugin.ps3mapi?load_slot=6&prx=/dev_hdd0/tmp/ghwor_plugin.sprx end if
NOTE: I haven't verified these scripts, but they are supposed to load your SPRX automatically when the game is loaded.
the issue is that this is a game plugin, NOT a vsh plugin. it has to be loaded from this menu:
i know its possible but the main issue is that the process ID changes. is there a way to get the current proc ID from the game? or maybe, add a wildcard?
i tried
if titleid BLUS30487
/gameplugin.ps3mapi?proc=0x10*&load_slot=31&prx=/dev_hdd0/ghwor_plugin.sprx
end if
and it didnt work. current proc is 0x1090200
If the process id (PID) would be static, you could replace the web command with the one shown in the URL bar of your browser when you load the plugin from that screen. However, if I recall correctly the PID is dynamic. Therefore you need to enter to that screen to load the SPRX when the game is loaded.
This can be done easily bookmarking the page for the PS3MAPI Game Plugins on your smartphone or tablet. But the steps are performed manually.
The easiest way to automate the task is creating a VSH plugin in C/C++ that monitors when the game is launched, get the process ID and start the desired SPRX using the same PS3MAPI syscalls that webMAN MOD currently uses. But this solution requires programming knowledge and development in C/C++
isn't there a way to load sprx via eboot? mod menus do it all the time. i'd rather do that instead of writing another prx
Yes. But it also requires development in C/C++.
You have to create an EBOOT.BIN that start the SPRX then load the current EBOOT.BIN resigned as a retail SELF. This process is similar a the method used by IRISMAN, where a launcher performs some checks then launches the actual application that is a SELF
I have made a mod for GH:WoR and recently finished the SPRX for it. However, I have to load it manually with webMAN MOD every time. Which can be annoying. I cant find info online on how to load it via EBOOT.BIN, and I've seen posts about scripts for webMAN MOD. Is there a way I could make one for this purpose?
Here's my idea: webMAN MOD detects a game thats running with a specific titleID (in this case its
BLUS30487
) and loads a SPRX into the game from a specific location (it would be/dev_hdd0/tmp/ghwor_plugin.sprx
in this case).