Closed drewdrew21b closed 5 days ago
Other Tests without issues:
socat was not working originally when trying to update the plugins manually as originally asked on Twitter. Talking to other folks offline on discord, it seems the socat feature needs WebMAN Mod running in order to enable feature properly outside of other tools.
Unable to debug to see why plugins weren't working when installing them manually, however, I did verify all the paths in boot_plugins.txt and I didn't see any typo's or reasons why it wouldn't load. boot_plugins.txt
Provided PKG installer worked without any issues.
@drewdrew21b Thank you for your feedback. I will investigate the issue with ps3netsrv.
In regards to the manual installation, it could be some mistake in the procedure that you used. The sprx in the pkg that I provided is the same found the in the folder linked in X.
Can I provide any other logs or xml files from either service?
For the moment I only need to identify if any module is not working correctly. If I need more detailed information I will ask for it. Thank you very much for your feedback.
Looks like when I have it load scan for PSP games is where the issue lies. After generating the mygames.xml, it contains "<>910 PSP™ format games</>"
Is there any special characters that I should be on the lookout for that would break this? Maybe one of these has an odd title, or is 910 items breaking the system from displaying properly?
I have been checking the issue with PS3Netsrv and 1.47.47g scanned my games fine. It's possible that the issue could be caused by an excess of games or file names larger than the expected average.
For debugging it would help if you can upload a zip with mygames.xml
found in /dev_hdd0/xmlhost/game_plugin
This file contains the XML used to display the game list on XMB.
Here are 2 files, one working, one broken with PSP games. Remove .txt extension.
bad-mygames.xml.txt working-mygames.xml.txt
Thank you for looking at this!
Dear @drewdrew21b Thank you for your files. I confirmed that the issue was caused by an item added out of memory boundary. In your case was that too many PSP games exceeded the amount of memory allocated to add the scanned PSP games. The last entry overwrote the first PS2 xml entry, breaking completely the XML.
Please try using this new beta to verify if the issue was corrected. https://ps3.aldostools.org/webMAN_MOD_1.47.47g_beta_20241031.pkg
Other possible solution -if the new beta doesn't fix the bug- is changing the memory profile to allow more PSP games and set [MC] to 4-bg in /setup.
@aldostools ,
Thank you for taking the time to review this issue!
Other possible solution -if the new beta doesn't fix the bug- is changing the memory profile to allow more PSP games and set [MC] to 4-bg in /setup.
I checked, this is already enabled. The xml that was output now is different than before but still breaking the WebMAN Games option on my PS3. Here is the latest. If you prettify the xml, it shows some interesting characters on line 847: Note: Gamelist loads fine from MS Edge via /sman.ps3? endpoint
XML: (remove .txt extension)
If the answer is you can't have over # of games that this scans or it breaks things then that's probably fine, I just don't know what that exact threshold would be.
The issue is still the same: the PSP code is exceeding the memory boundary and it's overwriting the PS2 section.
I'll try to fix it with another build. Thank you for your help and patience.
I haven't had the time to test this build myself, but if you can, please try this build. http://ps3.aldostools.org/webMAN_MOD_1.47.47g_beta_20241101.pkg
It should fix the remaining out of boundary.
Looks like that did it!
I tested a few games with it as well, all the games that were on the compatibility list that I tested were working through PS3NetSrv
Excellent. Thank you for you help finding the bug & testing the bug fixes.
Resolved on public release: 1.47.47g
I am seeing the following issues when testing the new WebMAN MOD 1.47.47g:
References:
PS3 Details:
Issues: