alec-jackson / studious-engine

A platform agnostic, backend agnostic, graphics engine...in theory
MIT License
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Audit Cleanup Code #16

Open Weetsy opened 7 months ago

Weetsy commented 7 months ago

There are several TODOs throughout the codebase related to cleaning up artifacts in destructors. Go through each TODO and perform all necessary cleanup (OpenGL, SDL, FreeType, etc). Check every destructor to make sure all dynamically allocated objects are freed when the object is destroyed.