At the moment i can't find a simple way to display a transparent (RGBA 32bpp) image. The transparency part is hard to implement.
One way would be to somehow get the background rectangle where the splash window would be placed and manually do a blend between your image and the background image.
Another way would be to render with OpenGL somehow, as there's a way to render to transparent frontBuffers, but this way is kinda messy.
At the moment i can't find a simple way to display a transparent (RGBA 32bpp) image. The transparency part is hard to implement.
One way would be to somehow get the background rectangle where the splash window would be placed and manually do a blend between your image and the background image.
Another way would be to render with OpenGL somehow, as there's a way to render to transparent frontBuffers, but this way is kinda messy.
I just can't find a simple way.