Open GoogleCodeExporter opened 8 years ago
My controllers works fine. May be it's bluetooth chip, or drivers (or, may be
HID subsystem in Mac OS X doing something wrong). I'll try to test WJoy with
snes9x and one/two mac models later. Thanks for report! :)
Original comment by alexandr.serkov
on 30 Jun 2013 at 7:10
I am using a mid 2012 Macbook Pro 2.5 GHz Intel Core i5, so its about a year
old. I'll try some other things and report back later to see if I can eliminate
the problem.
Original comment by tweder
on 30 Jun 2013 at 7:57
I just tested the controllers on an early 2009 iMac 3.06 GHz Intel Core 2 Duo
running Mac OS X 10.6.8 and I had the exact same results.
Just an example to clarify what is happening. When I play Super Mario 64 and
I'm trying to run in circles, every three seconds I get a half second lag where
no inputs work. During that lag, mario will run in a straight line and hold the
input of the direction that was being pushed when the lag began. As soon as he
runs for a half second, I'll be able to push another button for the next three
seconds, until another lag begins.
I tried charging the controllers, I tried moving them closer to the computer, I
tried updating all my software, but I am still getting the problem. Even worse,
I got the problem to replicate on a completely different computer.
The lag happens with only one controller connected, but the lag only happens
for a split second. When two controllers are connected, the lag is about half a
second. Trying to play Smash Brothers like this is frustrating.
Any other ideas what might be causing this issue? Has anyone else been
experiencing lags with the Wii U Pro Controller?
Original comment by tweder
on 1 Jul 2013 at 2:34
No ideas, sorry. And you report about it is first.
But may be this build can be fix this problem. Try it :) In this build you need
pair with device only once. After what, if you press any button on wiimote
(sometimes two-tree pressed), it connects to mac (and WJoy) without "discovery"
function. If WJoy started, of course. But it's very experimental function, and
may be it's not work, or may be work fine and without lags - internally all
code for dealing with hardware changed.
New build in attachment.
Original comment by alexandr.serkov
on 1 Jul 2013 at 9:51
Oops, sorry, it's buggy version. This works fine. :)
Original comment by alexandr.serkov
on 1 Jul 2013 at 8:19
Attachments:
O! I forget... I did test snes9x with Wii U Pro Controller. I can't say about
lags, but may be some things present. It's too fast for my mind :)
But, i see, what if snes9x window lost focus - game not stop, and, if i press
some button before, emulator continue think, that button pressed, but i
released it. May be some background application do something with windows on
your mac?
Original comment by alexandr.serkov
on 1 Jul 2013 at 8:39
[deleted comment]
Sorry for the delay, I couldn't get my controllers to sync with that new
version. I am not using windows on my Mac. I also tried the software at my
friend's house on his mac and the same problem happened.
Original comment by tweder
on 6 Jul 2013 at 9:13
Ok, i'll be thinking about it. Only one question: it's happened only with
snes9x and sixtyforce, or happened in other emulators/games?
Original comment by alexandr.serkov
on 7 Jul 2013 at 7:56
I can report that I saw this with one controller using snes9x and PCSX. The
problem gets worse with two controllers attached - Mac 10.8.3, Retina Mac Book
Pro.
Original comment by sir...@gmx.de
on 10 Jul 2013 at 9:10
I am testing the new version from #5 in the next few days and report back.
Original comment by sir...@gmx.de
on 10 Jul 2013 at 9:14
Same problem. Especially with multiple controllers, Moving around the joystick
will eventually stick, not letting you do anything else for like 1.5 seconds.
Good luck, I like the program :)
Original comment by codywill...@gmail.com
on 25 Jul 2013 at 3:03
Thanks! Sorry for long delay - was on vacation :)
I'll try to reproduce and fix this problem.
Original comment by alexandr.serkov
on 8 Aug 2013 at 12:59
I tested the version from #5 yesterday with a prolonged session of Super Mario
World. I could not detect any misbehaviours anymore - but Super Mario World
might be a bad example as multiple right or left presses would not make the
same problems as they would for example for tetris.
Original comment by sir...@gmx.de
on 2 Nov 2013 at 9:19
It's cool :) And all changes in version from #5 is present in 0.7.1. May be i
fixed this bug. :)
Original comment by alexandr.serkov
on 2 Nov 2013 at 9:31
With version 0.7.1 I see the issue again :(. This is what I tried - I went into
some menu (in this case warios woods) and repeatably pressed 3 times right, 3
times left. Sometimes it took it, sometimes it didn't. I was using two wii
remotes with classic controllers attached, Mac 10.9... Can I provide any more
information?
Original comment by sir...@gmx.de
on 28 Nov 2013 at 3:30
Hello, Silver
Please, attach here list of all installed applications (possible not all, but
all loaded - you can list it in terminal by "ps -lA" command - "ps -lA >>
~/Desktop/commands.txt" - and write output to file on desktop :) ). And what
game are you test?
Original comment by alexandr.serkov
on 8 Dec 2013 at 8:34
I'm having the same issue. The strange thing is that I think this was not
happening before. Maybe too much pair an unpair the same controller over the
time?
Original comment by JailDesi...@gmail.com
on 17 Aug 2014 at 2:14
Original issue reported on code.google.com by
tweder
on 30 Jun 2013 at 7:03