This project demonstrates the potential of the Mediapipe library for multimodal machine learning applications, specifically in the context of hand gesture recognition within a Unity3D simulation.
I wanna learn how this work, and Gesture recognition very interesting, i run mediapipe for unity android custom samples, and try to move object with very stupid idsa for modify MultiHandsLandmarkAnnotation
But i wont understand where you look klass or method for detect variable _knuckle , how you get and output data using mediapipe, i i want create sample wit 3d physic hand inside unity engine, and this hand can interract with colliders in other objects, and transform position from original hand camera input, you dont know how i can relase this in mediapipe/sample/scenes/handtracking?
I wanna learn how this work, and Gesture recognition very interesting, i run mediapipe for unity android custom samples, and try to move object with very stupid idsa for modify MultiHandsLandmarkAnnotation
But i wont understand where you look klass or method for detect variable _knuckle , how you get and output data using mediapipe, i i want create sample wit 3d physic hand inside unity engine, and this hand can interract with colliders in other objects, and transform position from original hand camera input, you dont know how i can relase this in mediapipe/sample/scenes/handtracking?