Open batchku opened 7 years ago
I think you're just in the wrong directory.
Issue
cd skinning
and then
./skinning ogre/
Hello @alecjacobson and thanks for your response. That is not the issue, I tried that:
Alis-Unicorn:FAST ali$ cd skinning
Alis-Unicorn:skinning ali$ ./skinning ogre/
-bash: ./skinning: No such file or directory
Alis-Unicorn:skinning ali$
there is no executable called skinning
in that folder either.
where should the binaries be built by the xcode project?
also, when i build in XCode, here is what i see in the console:
getcwd(): /Users/ali/Library/Developer/Xcode/DerivedData/skinning-hbsbpwaojngospeesfulnzgrypld/Build/Products/Debug
argv[0] /Users/ali/Library/Developer/Xcode/DerivedData/skinning-hbsbpwaojngospeesfulnzgrypld/Build/Products/Debug/FAST.app/Contents/MacOS/FAST
cd /Users/ali/Library/Developer/Xcode/DerivedData/skinning-hbsbpwaojngospeesfulnzgrypld/Build/Products/Debug/FAST.app/Contents/MacOS/../..
getcwd(): /Users/ali/Library/Developer/Xcode/DerivedData/skinning-hbsbpwaojngospeesfulnzgrypld/Build/Products/Debug
pwd -> /Users/ali/Library/Developer/Xcode/DerivedData/skinning-hbsbpwaojngospeesfulnzgrypld/Build/Products/Debug
Loading mesh from file /var/tmp/.skinning_temp/mesh.obj...succeeded
Loading mesh from file /var/tmp/.skinning_temp/mesh.off...IOError: /var/tmp/.skinning_temp/mesh.off could not be opened...
failed
Loading mesh from file /var/tmp/.skinning_temp/mesh.mesh...IOError: /var/tmp/.skinning_temp/mesh.mesh could not be opened...failed
Loading weights... succeeded
Clearing bone roots...
Loading bone roots... bones.size(): 0
Bones match... Just loading data into existing bones...
Error: initialize_transformations() WI empty
loaded bone roots...
BoneBoneCopyMap constructed...
pushed back...
while...
next_name: /var/tmp/.skinning_temp/bone_roots-1.bf
loaded bone roots animation...
succeeded
successfully loaded shader from FAST.app/Contents/Resources//directionalperpixel.frag
successfully loaded shader from FAST.app/Contents/Resources//directionalperpixelcolor.frag
successfully loaded shader from FAST.app/Contents/Resources//weightcolors.frag
successfully loaded shader from FAST.app/Contents/Resources//scalar.frag
successfully loaded shader from FAST.app/Contents/Resources//lbs.frag
successfully loaded shader from FAST.app/Contents/Resources//lbsTextured.frag
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
GL_VERSION: 2.1 NVIDIA-10.14.20 355.10.05.15f03
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_RENDERER: NVIDIA GeForce GT 650M OpenGL Engine
ERROR: send_transformations() num_handles == 0
-ali
I'm able to successfully build the project in xcode, and the demo runs; however, i'm not able to see any of the puppets in the demo, which looks this:
I'm also not able to execute this line in the README:
./skinning ogre/
In terminal, i get:
it seems like this line is asking that i run an executable called
skinning
but i don't see that.when the project builds, should it create a
build
folder and place some executables inside it?