alecjacobson / computer-graphics-bounding-volume-hierarchy

Computer Graphics Assignment about Bounding Volume Hierarchies
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Markus File Submission #10

Closed zhtdavis closed 6 years ago

zhtdavis commented 6 years ago

It seems the required files on Markus is not consistent with the ones mentioned in readme.

AABBTree.cpp box_box_intersect.cpp find_all_intersecting_pairs_using_AABBTrees.cpp insert_box_into_box.cpp insert_triangle_into_box.cpp nearest_neighbor_brute_force.cpp point_AABBTree_squared_distance.cpp point_box_squared_distance.cpp point_triangle_squared_distance.cpp (we are not asked to implement this one since it is already given in MeshTriangle.h) ray_intersect_box.cpp ray_intersect_triangle.cpp ray_intersect_triangle_mesh_brute_force.cpp triangle_triangle_intersection.cpp

This is a list of files under current version of src dir.

zhtdavis commented 6 years ago

Oh, It seems we also need to implement point_triangle_squared_distance.cpp but it is not mentioned in readme...

velociraptor111 commented 6 years ago

screen shot 2018-10-04 at 10 10 02 pm

???

alecjacobson commented 6 years ago

(I just added that; the readme was wrong. Thanks, @zhtdavis for pointing it out).