How do I fix this issue of inverse normal? When I do the cross product of two vectors of a triangle, it gives me the inverse (only for the edges, as seen in the image). My algorithm works great for per-corner normal smoothing since it doesn't smooth out the hard edges.
How do I fix this issue of inverse normal? When I do the cross product of two vectors of a triangle, it gives me the inverse (only for the edges, as seen in the image). My algorithm works great for per-corner normal smoothing since it doesn't smooth out the hard edges.