Closed alecmce closed 13 years ago
Sure, all vehicles - except the one with the PlayerControls (or whatever) component.
Exactly, though it's more likely that you'd want to have an AIComponent on all the other vehicles so I'm not entirely convinced about the use-case.
I don't see the need for it. Systems operate on the components because of the components they have, not the components they don't have.
Yeah, you're probably right Richard. Unless a clear use-case emerges, I'll not implement this.
Yeh, that makes sense, agreed.
Is it worthwhile being able to define nodes that can exclude entities that have a particular component?