Closed greenmughal closed 7 years ago
Actually i found a few years old similar issue https://github.com/alecthomas/entityx/issues/42
I like the idea of normal components as mixins.
Will it work out? suppose i want to use a entityX for for all unreal, cryengine & ogre3d.
So I will have my common components like PlayerController, AI, PathPlanning but i want to use Unreal/CryEngine's built in Input, Physics & Graphics? How the communication will happen b/w these components?
There is no BaseComponent requirement anymore, so that issue is no longer relevant.
From what you're describing though, I would abstract those as Systems rather than Components. eg. InputSystem, PhysicsSystem, and so on.
Thanks man for confirming.
Hi,
I want to create a cross game engines framework, i idea is that i will have an interface IGraphicsComponent etc and I will implement it for different Game Engines. Will EntityX support abstract base classes?
Thanks