You were right.. it's useless to receive an entity destruction after the destruction of the components.
And There are situations where you want ordered destruction of components, so this change is needed to remove the components in order when a on_destroy_entity is emitted.
You were right.. it's useless to receive an entity destruction after the destruction of the components.
And There are situations where you want ordered destruction of components, so this change is needed to remove the components in order when a on_destroy_entity is emitted.