issues
search
aleksigron
/
kokko
Simple cross-platform game engine using OpenGL.
MIT License
22
stars
2
forks
source link
Material editor improvements
#12
Closed
aleksigron
closed
2 years ago
aleksigron
commented
2 years ago
Asset editor can change material textures and shader
Material is saved to file after it's been edited
Textures are identified by UID
Shaders are identified by UID
Refactored shaders to newer single file format
Removed code supporting old shader format
Improvements to editor project handling