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aleksigron
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kokko
Simple cross-platform game engine using OpenGL.
MIT License
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Level save improvements
#14
Closed
aleksigron
closed
2 years ago
aleksigron
commented
2 years ago
Levels are part of asset library and are identified with UIDs
Levels are opened from the asset browser view
FilePickerDialog has option for using asset directory relative paths
File handling code is removed from LevelSerializer, it now only works to serialize from and to string types.
Level loading and saving code is removed from World
Last opened level is opened on editor boot
Some improvements to Array and StringRef types
Other minor refactoring and renames