Open aleksigron opened 1 year ago
Do you still work on Metal support? Because it does not build anymore
Thanks for the report @SamoZ256. I will try to fix the macOS build soon. Do bear in mind that this feature is in very early stages, and I can't promise any timelines for the implementation.
@SamoZ256 MacOS build is fixed with PR #59. Now the project is also built for macOS and unit tests are run on CI, so it shouldn't break again.
In order to support the modern graphics features Kokko might want to use on macOS, we need to implement support for the Metal rendering API. When running on Metal, Xcode also provides very good graphics debugging tools that are better than anything found on OpenGL or Vulkan, which could make debugging and profiling much easier. Metal fits somewhere between OpenGL and Vulkan when it comes to abstraction level, so supporting Metal makes it slightly easier to implement support for Vulkan in the future.