Closed aleksigron closed 3 months ago
To reduce confusion between render primitives (such as triangles or points) and glTF primitives (which describe mesh subparts that could be rendered with different materials), refer to the subparts as mesh parts.
To reduce confusion between render primitives (such as triangles or points) and glTF primitives (which describe mesh subparts that could be rendered with different materials), refer to the subparts as mesh parts.