is it possible to add an custom pass so that HDRP TAA and MotionBlur works nicely with fast rotating wheels?
I saw the new custom velocity support but cannot get behind it.
This will be pretty tricky to achieve in a custom pass. A simpler solution would be to write custom motion vectors in the ShaderGraph (this is available in more recent version of HDRP 12 and above)
Hi,
is it possible to add an custom pass so that HDRP TAA and MotionBlur works nicely with fast rotating wheels? I saw the new custom velocity support but cannot get behind it.