Closed Shaun-Fong closed 1 year ago
What did solve this issue
What did solve this issue
I never solve this issue(sad😭) I switched to URP instead. but still, decal is really f**king pain in fps... and you have to avoid the weapon wall clipping、and also make sure the weapon scope effect works oh scope effect will be affect by decal too......(idk, maybe I was wrong. I hate all these anyway....)
thx, yeah im debugging for hours now idk why its so much pain to just render a seperate layer in front of everything, but I have no idea of shaders and custom passes.. ill comment if i find a fix or a better solution
thx, yeah im debugging for hours now idk why its so much pain to just render a seperate layer in front of everything, but I have no idea of shaders and custom passes.. ill comment if i find a fix or a better solution
oh and post processing will be affect by those things too, like screen space AO.
actually, I have already solved these problems check this out this plugin is for fpv(maybe the best way?idk) to avoid the weapon wall clipping, and post processing works just fine, shadow for weapons too(damn, those bad memories comes back. shadow and lighting is also big problem for weapon dual render method , that looks pretty bad in my opinion). for scope effect i try to use custom render feature at the first time, but decal was gone 🤬 today I decide to use dual render(now performance issue come🤬 I just dont care anymore, F it) I have been troubled by these critical issues since two years ago, and it wasn't until this year that they were all resolved, so much pain for somebody dont know graphics things, like me(noob if you found better solution please let me know, good luck.
this is how it looks
thanks mate that works well.
I create a new hdrp project then copy all foreground asset. using the default outdoorscene. I really don't know what caused this to happen. this is first person view look like, decal projector through fpv object. this is scene view look like.