Closed jkubala closed 11 months ago
I solved it by changing the depth
variable in ForegroundDepthClear
script to 0.01. I am quite worried if I did not break something with that (as I said, I am completely clueless in this area), so any feedback on this would be much appreciated.
Thanks a ton for this repo, truly a lifesaver in the Wild West of HDRP :)
Hey, I think that's fine to do this modification since there are already some problems with screen-space effects, it shouldn't add too many problems. I guess something to watch out for is SSR, be sure to disable it on the materials of your FPS objects and it should be good.
Hello, I seem to have spotted a bug / limitation in the FPS Foreground rendering. The object goes transparent when the near clipping plane is set to 0.01. If near distance is increased (to 0.3), it renders the object properly, but of course then it clips through the camera when aiming down sights. I tried to fiddle with the parameters in the script a bit - unsuccessfuly, because I have no experience in this area, so I am completely clueless. May I ask you for some advice on this issue? Thanks for reading!