Open jkubala opened 7 months ago
Hey, differences in a build are often due to the shaders used in the custom pass being removed at build time because it's only referenced in a script with Shader.Find(). You can try to include the shader ForegroundDepthClear
in the list of always included shaders in the Graphics settings to see if it fixes the issue.
Hello, title says it all. For some reason when the project is built (on Windows in this case), the screen when starting is blank. The only way to revert it I found so far is to just straight up remove the custom pass gameObject.