Closed activey closed 6 months ago
Hello,
You can use the rendering layer masks as a filtering system in addition to the layer of the gameobjects. See this post on the forum for an example implementation: https://forum.unity.com/threads/custom-render-pass-custom-buffers.758558/#post-9678335
Hi,
What would be the best way to control which object should be selected beside adding/removing it from Selection layer? ;)
Thanks