Closed Onat-H closed 3 years ago
Thanks for the suggestion! I added it to the backlog :)
This feature has been added in aedadf494bac7f8607cb40f45f0f4d4a89b8ef59. It willl be available in the next release along with post process support (if I can make it work 😅)
It would be great to be able to use the performance benefits of single-pass rendering when using a render texture output on the camera as well.