alelievr / HDRP-UI-Camera-Stacking

Optimized implementation of camera stacking for UI only in HDRP.
MIT License
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UI Blur with HDRP-UI-Camera-Stacking #19

Open sasa42 opened 1 year ago

sasa42 commented 1 year ago

Hi. Is it possible to an UI Blur against the 3D background with the HDRP-UI-Camera-Stacking similar to the the HDRP-Custom-Passes#screenspace-camera-ui-blur?

If yes, would it be possible to add an example in the HDRP-UI-Camera-Stacking repository?

alelievr commented 1 year ago

Technically, since the UI Camera Stacking package always composites the UI after the post processes of the camera, all you need is a post process or a custom pass that blurs your main camera and it should work.

sasa42 commented 1 year ago

Could you add such an blur custom pass to the FantasyUI or CustomCompositing demo scene? I am searching a fast method who only blurs several free moveable Unity UI panels against the HDRP 3D background. e.g. only the ui panel from your simple.unity is blurred against the background