Open sasa42 opened 1 year ago
Technically, since the UI Camera Stacking package always composites the UI after the post processes of the camera, all you need is a post process or a custom pass that blurs your main camera and it should work.
Could you add such an blur custom pass to the FantasyUI or CustomCompositing demo scene? I am searching a fast method who only blurs several free moveable Unity UI panels against the HDRP 3D background. e.g. only the ui panel from your simple.unity is blurred against the background
Hi. Is it possible to an UI Blur against the 3D background with the HDRP-UI-Camera-Stacking similar to the the HDRP-Custom-Passes#screenspace-camera-ui-blur?
If yes, would it be possible to add an example in the HDRP-UI-Camera-Stacking repository?