Open juliolitwin opened 3 years ago
Hello, unfortunately, I removed the JSON serialization because there were issues with Unity objects. Now we're using the [SerializeReference] attribute system which requires Unity to work.
Hello, unfortunately, I removed the JSON serialization because there were issues with Unity objects. Now we're using the [SerializeReference] attribute system which requires Unity to work.
Does it work after build for .exe? Because we want construct nodegraph function in for players, not just for game developers, so we are looking some solutions.
Hello, unfortunately, I removed the JSON serialization because there were issues with Unity objects. Now we're using the [SerializeReference] attribute system which requires Unity to work.
Does it work after build for .exe? Because we want construct nodegraph function in for players, not just for game developers, so we are looking some solutions.
equally concerned about this issue! do you have a solution now?
Hi, is there any possibility that just the runtime can work without Unity? ScriptableObject is used but would it be out of the box to remove it? Does the project serialize only with Unity's internal Json or with Netwonsoft does it work?
Cheers!