Encountered huge GC alloc when loading or instantiating NodeGraph asset. I believe most are due to boxing&unboxing since many of parameter passing are cast to object. Yet found no way to walk around this fact. Maybe I shouldn't have used it to build runtime graphs?
Encountered huge GC alloc when loading or instantiating NodeGraph asset. I believe most are due to boxing&unboxing since many of parameter passing are cast to object. Yet found no way to walk around this fact. Maybe I shouldn't have used it to build runtime graphs?