Open kdemarest opened 5 years ago
Hi Ken,
Check the sound object's source node. sound.sourceNode.buffer.duration
Michael
When I console.log(sound)
I can see the sound.sourceNode
property but I console.log(sound.sourceNode)
I get undefined
. Strange...
console.log(sound.__proto__)
reveals some insight:
addEffect: function(e2)
applyAttack: function()
clone: function()
connect: function(e2)
connectEffects: function()
disconnect: function(e2)
frequency:
getInputNode: function()
getSourceNode: function() // <-
onEnded: function(e2)
pause: function()
play: function(e2, t2)
removeEffect: function(e2)
stop: function()
stopWithRelease: function(e2)
sustain:
volume:
@types/pizzicato
is unaware of this sound.getSourceNode()
function, but indeed it exists and it does return the underlying source node. I had to do this:
sound.getSourceNode().buffer.duration
// => ...
I am chaining together sounds and visual animations in a game. In order to run an animation "when a sound ends" I need to know the sound's duration.
I'd rather not hard-code that information. Is it possible to say
let someDuration = sound.duration()
PS I'm converting from howlerjs and that code does provide the sound duration, though it is not clear to me how the achieve it.