alemart / opensurge

A retro game engine with a fun platformer for making your dreams come true!
http://opensurge2d.org
GNU General Public License v3.0
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Update languages file with AntsThatWander #16

Closed dart-bird closed 4 years ago

dart-bird commented 4 years ago

We checked and tested the recent modification, but the font size seemed not to be applied. Anyway, we'll add korean.lng file so please check it.

Additionally, due to the absence of korean bitmap, some words can't be printed in korean. So, we added translations for bitmap section as comments like this.

//
// Section: bitmap fonts
//
...

MAINMENU_TITLE              "MENU" //"메뉴"
MAINMENU_PLAY               "PLAY" //"게임하기"
MAINMENU_CREATE             "CREATE" //"제작하기"
MAINMENU_SHARE              "SHARE" //"공유하기"
MAINMENU_OPTIONS            "OPTIONS" //"옵션"
MAINMENU_QUIT               "QUIT" //"그만두기"

...

If you want, please reflect it later.

alemart commented 4 years ago

Thank you for your submission. Font sizes are working properly here. Did you test with the same source code and font scripts as those of the base branch?

I tested the translation with font size 10 for the message box, and I wonder if that size is legible? s251

The following is a screen capture with font size 11: s250

Font size 11 looks much better, but texts LEV_DEMO_2, 3 & 5 exceed the boundaries. The '\n' line break could be omitted from the strings, in which case only LEV_DEMO_3 would exceed the boundaries and hence need a retranslation. Is it possible to make these changes, or does font size 10 look really legible?

s247 s252

dart-bird commented 4 years ago

Thank you for testing. I tested it again and it worked. I also prefer the font size 11, but unfortunately, if it is applied, dialogs exceed the boundaries. Addtitionally, I solved some typographical errors and made dialogs printed more clearly.

alemart commented 4 years ago

Thank you! It will work just fine now.

s260