Closed Hawk2811 closed 2 years ago
Hi, thanks for your interest in the project.
There is a cross compiling guide in our wiki. The game engine is built using the Allegro game development library. Allegro is cross-platform, so porting the engine shouldn't be too difficult. I don't own a MacOS, so I'm unable to tell you the specifics.
I tried compiling OpenSurge on my Hackintosh with macOS Catalina but cmake couldn't find the allegro5 library
printscreen of terminal output
What this means is that Allegro 5 is not correctly installed. You can install the latest Allegro via Homebrew:
brew install allegro
brew install pkg-config
More info at:
@Hawk2811 Any progress so far?
@Hawk2811 Any progress so far?
I'm on vacation at the moment when I get back I'll tell you
Okay. If I can be of help to you, feel free to contact me again.
Update
A community member was able to successfully compile Open Surge on macOS. It works! Downloads are available at https://forum.opensurge2d.org/viewtopic.php?id=2133
To whom it might interest: the latest release of the game (0.6.0 at the time of this writing) is also available for macOS. An application bundle is being provided by community member SGWaS.
I'm wanting to help the project by making a port to Mac OS X Platforms at the moment I'm using a Hackintosh without Dual Boot with Windows Because of TPM2.0 : (
But do you have any documentation on port to other platforms?